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- on zoomin spnum
- set the visible of sprite spnum to 0
- updateStage()
- if machineType() = 256 then
- spritewh(spnum, 640, 504)
- spritexy(spnum, 320, 252)
- else
- spritewh(spnum, 640, 496)
- spritexy(spnum, 320, 248)
- end if
- set the visible of sprite spnum to 1
- updateStage()
- set the movieRate of sprite spnum to 1
- end
-